Recently we've been looking into the various ways to simulate depth in a 3D environment, with the obvious ways being Anaglyph and Lenticular glasses. But one of the ways that strck us as interesting was taking two viewing angles and rapidly swapping between them.
We're not sure this is viable to implement but it's definitely worth another look if we were to lower the difference between the two viewing angles and drastically increase the speed. Doing this just might create a simulated depth with no special glasses needed.
More on this as we move forward.
Scenes From The Fairelands
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Quite a bit has been happening in the Fairelands. At the party ship
Fairchylde, there were a number of people DJing. This included Fuzzball
Ortega of ...
1 hour ago
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